tag:blogger.com,1999:blog-17722541.post8943108724762993646..comments2023-10-30T12:41:52.941+01:00Comments on don't code today what you can't debug tomorrow: Quake and WebGLAriya Hidayathttp://www.blogger.com/profile/03121582140059106015noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-17722541.post-15306186821727829502010-05-21T12:48:02.614+02:002010-05-21T12:48:02.614+02:00Have you tried using the AMD/ATI fglrx device driv...Have you tried using the AMD/ATI fglrx device driver? Maybe you'll be able to get more decent FPS ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-17722541.post-65280427629469775222010-05-20T11:11:44.525+02:002010-05-20T11:11:44.525+02:00Wow! You get 8fps on a cheap machine whilst playin...Wow! You get 8fps on a cheap machine whilst playing a 13 year old game. How cool is that?!<br /><br />Yeah, I know: It runs in a browser. W00t! Hooray for even more abstraction layers. And maybe in 10 years we'll be able to play Quake 4 at 8fps in our browsers on our 16x3GHz machines?<br /><br />I don't get all the excitement about WebGL, Google's NaCl and all. Before, we had to install a compatible OS to run software (e.g. Windows for Photoshop and Windows or Linux für Quake). Now, we need a compatible browser (i.e. a recent one with WebGL and NaCl support) to run these apps in, on top of a OS compatible to this browser.hendihttp://hendi.namenoreply@blogger.com