The code to handle the physics of the marbles remains the same, i.e. we just use Chipmunk physics engine. However, I added a simple feature to transfer marbles from one place to another. To keep it simple, it is done using UDP. The Qt network module supports UDP quite well, making the datagram code short and readable.
The intended use of this example is easy: run the desktop version and then run the mobile version (tested with Nokia N900). Each instance should find each other and start communicating. Again, we simplify the situation here and handle only 2 (two) peers. To facilitate troubleshooting, the application window title will contain the network address information, if the two peers are fully connected. To avoid complicated setup, discovery is carried out automagically through broadcast. This makes such a demo runs only under the same subnet, which is not a big deal.
It would have been much more fun doing the transfer between two smartphones (instead of a phone and my laptop). However, I own only one Nokia N900. Hint: I will not refuse your donation of Nokia N8 or (preferably) MeeGo-powered Nokia N9 (i.e. the N900's successor, whatever the real name is).
Of course, feel free to extend this example to suit your (more wild) fantasy!